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How to make learning addictive



Kirjoittanut: Léo Walter - tiimistä Crevio.

Esseen tyyppi: Yksilöessee / 2 esseepistettä.

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How to Make Learning as Addictive as Social Media
Luis Von Ahn
Esseen arvioitu lukuaika on 3 minuuttia.

Why did I want to write this article?

The idea for this article sprouted from a personal contemplation about the possibility of finding as much pleasure in learning as in video gaming. This question prompted me to delve into the addiction mechanisms of video games and consider how these principles could be adapted to my own learning method.

What makes a video game addictive?

Appropriate difficulty:

Finding the right balance in difficulty is crucial. Learning, just like a video game, requires a level of challenge that is:

  • Neither too high to avoid frustration and procrastination.
  • Neither too low to prevent boredom.

It’s about finding that optimal difficulty zone that matches my current skills while still being stimulating enough. The strategy involves approaching large tasks as one would approach a video game: by breaking them down into smaller, more manageable sub-tasks, thus making the final goal more attainable.

Environment and mindset:

The significance of the environment and mindset should not be underestimated. The total immersion one feels while playing a video game, often characterized by a state of flow, can be replicated in learning by ensuring:

  • The work environment: a dedicated space without interruptions or notifications.
  • The structure of the work: a clear and detailed plan for each day and week.

These elements help maintain unwavering focus by removing uncertainties about the task at hand.

How to make learning captivating:

In his TEDx talk, Luis von Ahn, the creator of Duolingo, highlighted several key elements that make learning as captivating as a video game:

  • Streaks: Counting consecutive days or hours spent learning.
  • Accessibility: Providing easy and quick access to learning.
  • Reminders: Sending regular notifications to encourage learning.
  • Reward system: Offering immediate feedback on the action taken.
  • Visual appeal: Ensuring a well-crafted user interface (UI) and user experience (UX).

When these elements are well integrated into a learning routine, they can significantly increase engagement and motivation.

How to put these elements to my learning method?

Now, I will take all these reflections and adapt them to enhance my learning method. The first step involves revisiting the various concepts I wish to incorporate and determining how to concretely implement them.

First, I will break down the fields I wish to explore, like growth hacking, into smaller and more manageable tasks. To illustrate this, let’s take growth hacking as an example. My preferred methods of learning include YouTube videos and reading books or articles. Therefore, I have compiled a list of relevant resources I intend to explore:

With this list, I already have a solid foundation to start from. The purpose of this approach is to precisely delineate the area of my learning. But how will I actually work and learn from there? The answer is simple: by applying the addiction mechanisms of video games and the strategies presented by Luis von Ahn.

The concept of reward is crucial in video games, and I find it essential to incorporate it into my learning process. My idea is to assign points for each action that brings me closer to my learning goals. These points can then be converted into “free time.” Although I still need to refine this system, I feel that I’m onto something significant. To avoid mere passive consumption of content, it will be crucial to take notes to ensure real assimilation of knowledge.

Here’s how I plan to earn points:

  • 1 point for each consecutive day spent studying the topic.
  • 2 points for each video or article viewed.
  • 3 points for completing note-taking on a resource.
  • 10 points for starting each book.
  • 15 points for finishing each book with notes taken.

I consider each point to correspond to 15 minutes of free time for doing what I want like vidéo game or other things, although this equivalence may evolve over time. Accessibility and user interface quality are also vital, so for note-taking, I will use Obsidian, software that I appreciate for its simplicity and immediate availability on my computer. Finally, the concept of reminders is fundamental, which is why I will program automatic reminders to remind me to dedicate time to learning each afternoon.

Concluding this article, I find it rewarding to have immersed myself in the addiction mechanisms of video games and to see how to integrate them into my work and learning method. For those interested in delving deeper, you will find all my sources listed below.

https://danielcoyle.com/2012/04/10/how-to-make-learning-addictive/

https://www.youtube.com/watch?v=P6FORpg0KVo

https://www.youtube.com/watch?v=XOPBN1kj5Xc

https://www.oxford-royale.com/articles/7-ways-gamify-studies/

https://blog.alexanderfyoung.com/5-ways-to-get-addicted-to-studying-flow-state/

https://www.sciencesetavenir.fr/sante/cerveau-et-psy/video-la-chronique-de-camille-l-addiction-aux-jeux_153790

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